Ankh spelunky 24/21/2024 ![]() it went in the space between the two rows of solid blocks and fell. I fired my shotgun at this exact moment and all of a sudden, the caveman floats left of me and upward! It flew up to a floating island with another row of solid blocks above it. I was playing a Deathmatch with my friend and he threw a Caveman at me. XBLA Shotgun fire at exact moment enemy is in front of you in Deathmatch causing gravity-defying moment When jumping off of a ladder (probably ropes too) hitting a wall at a certain angle will make you frozen in place, similar to the Infinite Running glitch. If you drop a rock, running into it will damage you repeatedly, almost always killing you. You are unable to move, use an item, jump, etc, and you have no way to escape without getting hit. ![]() If you turn on a ledge at the last possible second, you will be stuck in the running animation. You can kill it by whipping it, though, and some blood will be hovering in the air. It can still deal damage to you, but trying to jump on it won't kill it. If you get hit by a bat with the right timing as it starts to follow you, it will stay in place while flapping its wings. ![]() If a Damsel is brought to the exit this way it will get crushed by the exit when trying to leave. If a boulder stays in front of an exit in a way with barely enough room for the spelunker to exit, holding the arrow key will result in the keyboard hint flickering as the walking animation plays. However, the arrow will trigger when you drop down. If you do a flip hang in front of an arrow trap, it is possible to time it so that the arrow trap does not fire. If the player dies later in the run, the cause of death will show the original death when the Kapala revived them. If you die with the Kapala and get a enough blood to fill it before the screen blacks out, you will regain 1 point of health, the music stops for the rest of the level, like you just died. Guides on how to warp to specific locations are linked below: Once the steps are completed and the player leaves the level, the next level they enter is dependent on the stored Hired Hand count. This refers to a convoluted method of duplicating and killing hired hands resulting in the game storing a negative hired hand count. ![]() However, the door at the entrance will remain closed and shortcuts will not be accessible until the Tutorial is properly completed.Ī strategy used in score running. This allows the player to progress to later levels without needing to complete the Tutorial. For example, doing this on the 0-3 exit will cause the next level to be 1-4. This will cause the Spelunker to go to the next level in the Mines, rather than the next Tutorial level.
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